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Card Garden - Sprint 6

My Completed Tasks:

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  • As a player, I would like to be able to earn new cards as I progress through waves of enemies so that I can feel rewarded as I go.

To start off this sprint I began by completing the system in which cards are earned between encounters. The inspector interface of this system is similar to setting up the cards in a deck, and is made to be as easy to use as possible for the designers.

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To accomplish this, the EarnedCards script uses an array of 'Encounters', of type EncounterMatrix[], which holds an array of type DeckQuantity[], which holds the variables for Card type, level, and amount.

Earned Cards Scipt.PNG
EarnedCards.PNG

It may seem overly complicated to have these arrays within arrays but it allows the designers to quickly add new set of earned cards for any size level. They are able to specify both the number of encounters, and then the exact set of cards to earn after each of those encounters. The video below shows a test of cards being earned when a hotkey is pressed.

Next I added some new cards into the game:

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  • As a player, I would like to be able to play a card to deploy my Winter Snowminion.

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  • As a player, I would like to be able to play a card to deploy my Queen Bee Minion.

Snow Minion.PNG
Queen Bee.PNG

Finally, I began work on this task:

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  • As a player I would like to be able to click and drag the cards in my hand so that I feel like I am interacting with a hand of cards.

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This task also includes making the hand of cards 'feel' more like a hand of cards, like in other card games such as Slay the Spire or Hearthstone. This turned out to be rather complicated in nature, and has thus been taking me awhile to work out. This is what I have so far:

For Sprint 7 I will be further improving the look and feel of cards:​​

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  • As a player, I would like to see art for my Standard Set cards implemented in the game so that I may feel like I am playing a more completed game.

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  • As a player, I would like to see art for my Nature Set 1 cards implemented in the game so that I may feel like I am playing a more complete game.

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  • As a designer, I would like the card UI to be resized to take up a smaller portion of the screen so that player view is optimized.

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  • As a player, I would like to be able to play a card to cast an Ice Spell.

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