Sprint 6
For this sprint, we finally got to implement the buildings we have modeled and textured, which really bring the scene to a new level. In addition I used some Speedtree models and painted in palm trees and ferns around the landscape in grassy areas. I also adjusted the lighting so that it defaults to using Aura 2's volumetric lighting system.
We decided as a team that we really liked a sci-fi gun model that we had made for another game, and wanted to implement it into this Apex project. I made a very basic cross-hair for aiming the gun, and created some particle effects for shooting it (these will likely change). I then coded in the functionality of the gun where it can shoot a blue beam to grab and move physics objects, as well as a laser which pushes away physics objects. The gun modes are toggled with right click and the gun is fired with a left click.
At this point the project is nearly done! We just need to make some final changes and bug fixes such as:
- More/better particles effects to add detail to the scene
- Adding ocean around the landscape to prevent falling off the island
- Swapping out Gaia's landscape textures (grass, rock, mud, etc.) with our own
- Adding in sfx for various things
- Texturing the collectibles and hiding them throughout the scene
- Fixing certain problems with the gun's gravity beam