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Sprint 6

For this sprint, we finally got to implement the buildings we have modeled and textured, which really bring the scene to a new level. In addition I used some Speedtree models and painted in palm trees and ferns around the landscape in grassy areas. I also adjusted the lighting so that it defaults to using Aura 2's volumetric lighting system.

Landscape.PNG
Landscape2.PNG

We decided as a team that we really liked a sci-fi gun model that we had made for another game, and wanted to implement it into this Apex project. I made a very basic cross-hair for aiming the gun, and created some particle effects for shooting it (these will likely change). I then coded in the functionality of the gun where it can shoot a blue beam to grab and move physics objects, as well as a laser which pushes away physics objects. The gun modes are toggled with right click and the gun is fired with a left click.

At this point the project is nearly done! We just need to make some final changes and bug fixes such as:

      - More/better particles effects to add detail to the scene

      - Adding ocean around the landscape to prevent falling off the island

      - Swapping out Gaia's landscape textures (grass, rock, mud, etc.) with our own

      - Adding in sfx for various things

      - Texturing the collectibles and hiding them throughout the scene

      - Fixing certain problems with the gun's gravity beam

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